Wednesday, 23 December 2015

Coming 2016 - Battleblade

Well, it's been a while since my last post and for that I can only apologise - as well as maybe blame how hectic this time of year can be!

At Echidna Games HQ, we've had a few games of Laserblade as you might expect.  In the most recent, Daniel's team scored a decisive victory thanks to his supercharged Lurtle.

100 points - a Lurtle, an Echidna and an Old Man - with android backup!
Lurtle stands triumphant over my dead robo-ninja
In other news, work continues on Battleblade, our next title, due for about March 2016 (all being well).  Now, Laserblade already does a pretty good job of fantasy if you want it to but Battleblade will really focus on the subject with particular attention to close combat and magic.  Close combat in Laserblade doesn't really pay attention to the skills of the defender (other than with the likes of armour or hard to hit) whereas in Battleblade, each character has a defined skill level - the higher the skill level, the more likely they are to win in combat, whether they're attacking or defending.

I consider this an improvement over the original Laserblade rules in this area and early testing suggests it doesn't really slow the game down, and adds an element of risk vs reward that wasn't quite so defined before.  More news on the progress of Battleblade will be published here as and when it becomes available.

And that's about it from Echidna HQ.  All that remains is to wish you a very Merry Christmas and a Happy New Year!

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